In terms of visuals, Outward is split into two halves. I was reminded how tricky it can be in terms of difficulty and lack of hand-holding throughout. The DLC is seamlessly blended into the main game as well, instead of being locked behind a specific point.Įven with all the tweaks and little adjustments, Outward: Definitive Edition’s ambition does have limits, and it certainly doesn’t flow as you may expect of a triple-A game from this genre. This is an interesting new gameplay mechanic that gives those who have exhausted the 80-plus hours of gameplay something a bit different. There’s the new The Three Brothers goodies too and one of the new features here is a city building mechanic, giving you the chance to rebuild the city of Sirocco. There are also two new regions to explore, and they do, of course, bring a bunch of new quests with the DLC, along with some new enemies and items. These may be minor, but you definitely see an improvement from the original. There are also tweaks to the combat and how the game feels. Initially there were three factions, but now – with the inclusion of the Soroboreans DLC – you have a fourth to choose from if you wish. Well, to start with the game’s main story is determined and crafted by the faction you join.
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